01/27/20
Block outs
To begin with the block out stages I used Maya to block out two super simple layouts. One large than the other. Though simple these help with identifying the scale of the scene, as having a short period of time to create and complete this project having a tight and polished scene seems like the best course of action.

The next stage of block out was simply in Unreal 4. Preferring Unreal camera and ease of use, I used the primitives provided by unreal to block out and scale the environment

Creating a scene camera and locking it in place allows me to build up the scene with the perspective of a final beauty shot.

Another feature of the block out is using the landscape tool to add some more height to the scene – this giving it much needed variation so the scene doesn’t end up looking too flat.
Also this week I had booked out a camera and bi-pod to take to the Dirty Dog game site so I can gather some primary reference images for the unique and tertiary details I couldn’t pick up from internet searches. Hopefully I don’t get caught up playing airsoft and forget to capture it!
Alongside this week I handed in the Project proposal.